Saturday, March 21, 2009

Undying Conspiracy

Our dedicated 10 man Naxx group decided a while back that rather than become "alt friendly" (although we do have two guys with healer/tank alts that switch it up), we would focus on getting some achievements done.

I think I've stated before that I don't actually hate achievements, I'm just not as obsessed by them as a lot of people have become. The two that I would really like to have are Undying and The Immortal. As a healer, I like the challenge of trying to make it all the way through a late night Naxx without letting anyone die.

The trouble is, we seem to be cursed with really bad luck. I know that these achievements require perfection (or the ability to save the day) on boss fights, but, for the most part, our recent failures haven't been user error. They've been flukes.

I wasn't there, but three weeks ago, we had a poorly timed taunt between our main tank and off tank on Gluth. The report I received said: "Basically, our druid was off tanking Gluth and the warrior told him to taunt. Just as a decimate hit. And well, you can guess how that went. The warrior was watching his debuffs and not the decimate timer."

Two weeks ago, we made it all the way to Kel'Thuzad. A retadin 'sploded, but the healers managed to save him. Unfortunately, his life dipping was only an instant before our elemental shammy was iceblocked. In my defense, he was the one person who had stepped out of my range. But that's no excuse. Three healers should have been able to save him--if our attention hadn't been on saving the pally one second before.

Last week, our Canadian friends had some internet issues. These issues decided to present themselves after we started the Heigan dance. We kept one of them (a healer) alive until he could make it up on the platform, but his counterpart happened to be our main tank.... We weren't as successful with him. The raid broke up after that, but he reported that he had no more lag the entire evening.

This week started out promising despite the fact that the same Canadian duo were at a BSG-themed lan party (meaning slightly buzzed and sharing the internets). We wouldn't let them talk about BSG, but the run itself was going well. We breezed through Heigan. Recovered from a miscommunication on Four Horsemen. And even managed to survive a kinda rocky Grobbulus (there were WAY too many slimes at one point for comfort). Everyone seemed to be on the ball, and even if we had some minor mishaps, we were surviving them. Until Gluth. There we all are, preparing for the Decimate. The Holy Priest had a binding heal cued up to land on the adds tank and himself as soon as the cast finished. I had a chain heal going on the tanks/melee in the front. And the pally was doing his pally thing. We were set. We weren't going to let everyone down. This was the week we'd make it.

Only it wasn't. Apparently there is a known (but not known to us) bug where if you use commanding shout or a warlock imp during the Gluth fight, the encounter can miscalculate how much health you actually have when dispensing the Decimate damage. And instead of taking you to mostly takes you to overly dead. All three healers died. Instantly. Our preparatory casts were useless to save us or anyone else. I used my reincarnate and we ended up killing the boss, but over half the raid died.

So I guess this week we should research and try to find any other obscure bugs that will ruin our chances at this achievement. Damnit, I want to get Undying so I can stop staying up all night, or at least start taking the Shadow Priest. It's a conspiracy. I know it is.

Image courtesy of Toothpaste for Dinner.

1 comment:

  1. I failed at getting Immortal two days ago. Like 10 seconds before Kel Thuzad went down. It war right after mind controlling, where no one interrupted the frost blast, tank was to late with taunting and warlock had all the dots up and ticking...