Shaman Changes
Most of the Shaman changes (listed in full below) are for Enhancement or Elemental Shamans. The main change for we healy types is in the continued streamlining of totems. No longer will we have to choose between a Mana Spring or Healing Stream Totem; they will be combined. This is a small but awesome change for us. There are times that the steady stream of heals would be useful, but I just can't bring myself to use Healing Stream when my party (or sometimes, just me) is begging for mana. Less exciting, but still cool is the introduction of a combined Poison and Disease Cleansing Totem. In certain areas of Naxxramus this will rock. We will just have to see if there are more fights in future instances that require simultaneous cleansing of poisons and diseases. Now if they'd only give us a Virus Obliterating Totem so I could cure Sromkie of his cold, I'd be a very happy camper.
Priest Changes
The Priest changes are more exciting and should make our holier than thou friends very happy. Mase's main complaint about the Circle of Healing nerf was that Blizzard didn't give Priests anything in trade. Priests are my favorite healers because of their versatility, but that versatility makes many of them grumpy because they aren't the best at any one thing. The proposed changes give them more toys to play with and some additional AOE healing tricks. Prayer of Healing won't be confined to the Priest's own group anymore, so they will be able to cast it on any group in the raid. (Ladyspam will finally be able to heal someone who isn't in her group!)
The coolest sounding new spell is Power Word: Barrier, a Discipline only spell that will bubble the Priest's group. We'll have to see if this raid wide as well and how exactly it works, but I like the sound of it. It may end up moving Discipline Priests back into the tank or melee group.
It also looks like Blizzard is moving forward with their plans to make healers have to think about a spell rotation--at least in a small sense. Riptide followed by a Chain Heal results in a huge heal on the target, so Resto Shamans should be somewhat familiar with this already. Now our Priestly friends may get a taste with the changes to Serendipity, however, it looks like this talent will only reduce the cast time of Greater Heal or Prayer of Healing without increasing the amount healed, but it still seems like a step towards a spell rotation for Holy Priests.
Overall, I'm happy about the changes, and even more excited to see what else they have in store for us in 3.1. I know the details of the class changes will likely change many times before the patch hits, but it's nice to know what the develpers are thinking about. I just hope that 3.1 comes out soon.
PRIEST
ROGUE
SHAMAN
Four target Chainlightning! WOOHOO ..... oh wait... that's stupid and pointless .....
ReplyDeleteI hope there will be more info about shaman mana regen plans. They address spirit mana regen and paladin regen but shamans, not so much. And in encounters like Sarth3D I feel like I'm really a bit behind the other healing classes in point of mana regeneration.
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